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I -- been around for a lot longer than Amazon the TV world that is and they've got the biggest thing with their release of a game as well as a show at the same time and that show.
Which came out defiance which came out -- on Monday it was their largest -- since 2006.
So appreciate Nathan coming on to talk about the show the premiere out what a big winner was for the scifi network and also how plays into the video game that they can -- for joining us in San Diego.
Thanks for me out of but yes and it's been -- pretty great -- the show got -- and reviewing and the game of course belongs to which the for the show so.
It's been really great -- and pretty exciting to see how insulting tying together.
Because I mean just the visiting five years in the making so it's it's it was a big moment both -- -- the game and of course throughout the show.
How unique is this tape and -- -- needed to launch a game at a show.
At the same time I'm sure and following that question no one -- how nervous were you know when you put five years and -- these two totally separate entities but yet they're connected.
To ensure that both of them went off well -- they did.
Well yeah I mean -- I think the main -- of course was it was us learning.
I don't like it that significant development ultimate TV show and and and for the -- people how to make it any game development and that's kind of what the first struggles there so -- I mean it yes it was a long road but I think that's.
With a lot of preparation amount seeing that you have real interaction between the -- -- you have.
-- just crossing between the game in the show and you also have.
World events which -- -- both in the game and show the same time.
But yet it's an issue slots you -- gone through -- issues with of course with the game in terms of the launching.
But that's simply because you're dealing with success problems he's had to have a lot of people that are coming -- play.
Tell us how do do the -- viewers can no politics -- in the video game but it in the show and and it can have a say -- how the show develops tell us how that happens how.
Had a interactivity is not only help for the scifi channel -- -- for your entity but also how it actually works.
When it comes to the nuts and bolts.
We have a limitation that was kind of -- -- -- the -- -- who went through in terms of finding out.
What we could actually pull off here for for the first season so what you see is more that we we have storytelling into different ways we have.
The television show which just as -- -- more.
Character drama you have for the game itself which Morissette and San Francisco.
We have more the wild west -- of the frontier so we have a lot of freedom in terms of story -- and also.
Really lurching towards the different mediums so the game.
As a first person shooter but they're pretty sure there it's it's it's it's it's -- type.
Put a different type of story.
So what we were -- consulting there is is -- larger world story about a -- crossover litre between those two locations.
And those two mediums -- so what -- actually have respect you have character is starting for example in the game.
And they then transition over to the show and start.
Like a ball in the story over there.
But you also have larger -- and support you have.
The training for example.
So it in the in the in indoor itself.
And that changes the game world as well at the same time so both -- -- you have the stories.
Intertwined but you also have.
The effect of the world itself you'll see.
And number of circumstances we're gonna have.
He didn't look like.
Getting a mention in the show -- as well so.
We are taking the first steps here but -- say that.
-- -- to -- pretty well in terms so that you matriarch crossing over the story between the two.
To -- -- shuffle of game and show.
Obviously there's -- first of its kind.
Especially on a large scale like this.
Bob was there -- worry that you might lose some people obviously the hardcore gamers people -- more.
Involved in this kind of technology would be interested.
But was there or the more casual viewers wouldn't what tickled obviously you guys did great so that may not be the case but was -- -- kind of worried there.
How you take that into account but -- in -- casual viewer would still be interest and still be able to follow along.
Yes so from the beginning that I mean yesterday that that is pretty neat because it's never been done on this scale before.
I mean both pockets for a huge we have over fifty people developing the game and -- -- by production of the ridiculous as is the biggest but the -- today itself.
Of this scale also meant that but you don't have to watch the show to play the game and you don't have to play the game to watch the show.
So what you have there is that it's it's becomes an attitude experienced due to do both.
And that means that you can -- actually watching the show you don't have to be heavily involved or even thinking about the game to enjoy the show.
And that's kind of like the conscious decisions that were making is that.
That they aren't inherently you're reliant upon each other.
And you can experience both of the world's without having.
-- to -- around to get the context of what's happening around you so.
-- It's it's it's a mixture between.
That's we have -- a common audience we also have like -- that there's a more casual audience.
They can fully.
Enjoy the show without ever having to play the game and people that that don't like -- can still play the game and -- and have a good time.
So it's it's it's from the beginning and -- and that's kind of also why we decided to do.
I work with the new concept with that this defined world is that we were with before.
-- universe which could be applied to both mediums.
But also be it be in that ended.
To be just be telling stories about being being directly.
Reliant on each other and therefore I mean everything that -- socialistic -- -- there.
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