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Eight PCs were off.
Hundreds -- gaining professionals from all over the world gathered for the tenth annual -- for change event in New York City.
You were dance team with eighteen that's -- But unlike many of today's popular video games.
You won't find any -- on the -- here these are not your little Brothers video games all the teens and teens for teens teach -- that positive social impact.
-- won three.
Which teaches you how to solve ethical problems in a futuristic world as a nonprofit organization.
Themes for teens he's gaining interactive element.
As the perfect vehicle to explore complex social issues.
There must be something that confused -- pain and maybe change your perspective.
Maybe you learned something that you know.
-- these big experience.
You know told you something about yourself to do you know.
Teens don't just help their players navigate difficult issues but for Aaron Rasmussen developing -- -- called lines I became a therapeutic way to cope with the off his -- Making a game about being lines I really felt like I got to take just the the best parts of it I think there's a unique.
Ability for video games to create.
Shocking experiences or even emotional experiences.
So college he got the controller and asking for -- -- -- you might just learn something.
Reporting for at and -- I'm Jacqui --
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